In short
Every tap costs users energy, so onboarding should make actions easy. The first iPhones let the thumb reach the whole screen, but today’s larger devices do not. Design interfaces that are easy to use, not only beautiful, minimize cognitive load and keep answer options equally reachable, so users are not pushed toward the choice that is easiest to reach.

🥸 The first iPhones were designed so users could easily reach any part of the screen with their thumb.
💡 Devices have gotten larger – keep that in mind when designing UX.